Axian12138/Click-and-Traverse
By Axian12138 · ↓ 0 · ♥ 2 · Updated 2026-03-13
What's in this repo
This page lists the files in Axian12138/Click-and-Traverse, including policy.onnx and more.
- 53 ONNX models (.onnx files)
- 2902 files, including 508 .ocdbt, 254 .json, 53 .png, 53 .onnx, 1 .md
- Last updated 2026-03-13
ONNX files
| File | Size | Download |
|---|---|---|
| logs/G1CatPri_D7G0L4O0S30/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G0L4O1S11/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G0L4O1S40/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G0L4O2S15/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G1L4O0S45/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G1L4O1S60/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G1L4O2S31/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G1L4O2S75/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G2L4O0S60/checkpoints/000403046400/policy.onnx | — | Download |
| logs/G1CatPri_D7G2L4O2S100/checkpoints/000403046400/policy.onnx | — | Download |
Showing 10 of 53 .onnx files — see the full file list on the right.
How to use
These ONNX files can be loaded with ONNX Runtime. To inspect a model graph, upload the file to the Netron viewer. Download links point to the original files on Hugging Face.
README
Click-and-Traverse: Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
Project Page | Code | Paper | Video Demo| Models| Datasets
The system is designed for general humanoid traversal tasks requiring coordinated whole-body motion planning and collision avoidance.
Key Capabilities
Full-Spatial Constraints |
Intricate Geometry Handling |
Indoor environments impose constraints at multiple spatial levels. Obstacles can appear simultaneously at the **ground, lateral, and overhead** levels, restricting humanoid motion in all spatial dimensions and requiring coordinated whole-body movement.
|
The method handles **complex and irregular obstacle geometries** that commonly appear in real-world environments, going beyond simplified primitives such as cubes or regular polyhedra used in many prior benchmarks.
|

Citation
@misc{xue2026collisionfreehumanoidtraversalcluttered,
title = {Collision-Free Humanoid Traversal in Cluttered Indoor Scenes},
author = {Xue, Han and Liang, Sikai and Zhang, Zhikai and Zeng, Zicheng and Liu, Yun and Lian, Yunrui and Wang, Jilong and Liu, Qingtao and Shi, Xuesong and Li, Yi},
year = {2026},
eprint = {2601.16035},
archivePrefix= {arXiv},
primaryClass = {cs.RO},
url = {https://arxiv.org/abs/2601.16035}
}
Model info
Created: 2026-03-12
Updated: 2026-03-13
View on Hugging FaceFiles (2902)
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